The winter so far North of our beloved warm Louisiana has proven difficult on the men who are so used to their warm bayous and Southern hospitality. Whilst we are all made to feel 'brothers-in-arms' here in Virginia, there are grumblings amongst the ranks that the local Virginians are treated far more civilly by the local civilian population and Quartermasters alike. I have done what I can to silence such rumours, but fear that the cold and rains of this wretched season only add fuel to their ire.
We have been tasked with seeking an errant Yankee force that has been reported to have been sent as a feint with an intent to draw out the main of our army. The gallant General Lee though is not fooled and my brave regiments have the honour of rooting them out and sending the Northern Invader (A new Virginian term I've since taken on) home with their tail betwixt their legs!
Merci à maman pour la confiture. It was most delicious and of great comfort this past sodden week. My love as always to sweet Monique and Estelle.
The first inter-battle section of the campaign saw the Union forces thoroughly ravaged by bouts of camp fever and Stewart saw most of his regiments devastated as men were too sick or just plain dead from poor sanitation and gammy tummies. My own forces suffered also, though not as severely. We both received reinforcements (Notes on these I've since misplaced - of course.) and our forces looked very different from our beginning rosters in the first game.
From memory almost every one of Stewart's regiments bumped up to "Seasoned" (Obviously due to the jolly good thrashing they received from my stout Rebs!). He also drew a card that gave one of his regiments a bump to Veteran status and another one "Old Reliables" which means they are immune against Confusion effects during battle. He also got a brand new, fresh 10-base regiment of Eager recruits, but his poor cavalry ended up being only 2 bases strong! His general, due to the previous defeat (We decided after his roll failed.) was not promoted.
My own Confederates gained a 6-base regiment of Eager recruits (Which was convenient as that was exactly how many I had painted prior to the day in case I even got recruits!) and some extra bases within the remaining infantry regiments to bulk them up after the dysentery casualties. My general also got to add a new ability "Friend in the Statehouse" (Stewart's general drew this when we first began the campaign.), which was helpful and bumped up my army's minimum size by 4 bases. In turn, my own general was promoted for his victory to a 2 Eagle General.
We played another defensive scenario (Rolled at random), I think called "Defend the farmhouse" or some such, but this time I rolled poorly for scouting and ended up having to attack Stewart's entrenched army (We considered my poor scouting roll to account for the fact that Stewart's army had time to prepare for the Rebel arrival.)... The following pictures will illustrate how bleeding difficult is to assault a dug in army! Hope you enjoy.
|That's a long way to have to march. And not nearly enough men to march with...|
|The commander of the Florida infantry, seeing the cavalry struggle so form a line to help rid the battlefield of the stubborn Union cavalry. (It doesn't help much though...)|
|On the left flank, Stew is very clever, keeping his cavalry back each turn, moving just out of charge range.|
|Yankee return fire is pretty nasty.|
|Things are truly stalled on the left flank and casualties are mounting. Will the young General call a general retreat?!|
|Mais non. One last round of fire boys!|
|Ugh... Stewart's canister shot get's bonus dice and wipes out the poor 3rd Louisiana Rifles. :(|
|Undaunted, General Jean-Claude Pedisclaux sounds the charge and with a Rebel Yell the Southern lines slam into the Northerners.|
|But it's not enough. Not nearly. Even with extra dice rolled the charge fails. A devastating loss for the Confederates.|
The post-battle section was not so kind to my General and he was denied promotion, whereas Stewart's was and is now a 2nd Eagle General like my own.
None of his regiments’ Elan levels changed and he gained a bunch of recruits and replacements for his losses in order to bring up his army size to the minimum required for the Union at this stage in the war. This included new guns for his existing artillery battery and a 2nd battery. No bueno.
Campaign Score-wise (Score is kept tracking “Epic Points” that are awarded for mass charges during battles and of course winning said battle.), Stewart’s win took him a point ahead of my total 10 to 9. I’ll have to change that next battle!
My own troops did not fare so well post-scrap.
*edit – I found my notes, though they aren’t as good as I remembered*
3rd LO = 5 Bases-strong due to battlefield losses and dysentry. Now Seasoned.
4th LO = 6 Bases-strong “ “ now Seasoned Veteran.
12th FL = 5 Bases-strong “ “ remain Eager.
26th FL Cav = 4 Bases-strong " "now Seasoned.
16th TX Art = received no reinforcements, remain 1x 6lb Cannon and 1x light rifle. :(
15th VA = Disbanded after a rather nasty batch of possum stew!
7th VA Cav = 8 Bases-strong Eager Veteran (From Campaign card draw “Rebel Cavaliers”)
6th VA = 8 Bases-strong Eager Recruits
I also drew Priority (+4 dummy cards to my deck for next game) and Broken Code (+2 to my next Scouting Roll in our next game) from the campaign deck which will be handy but damn I needed Artillery replacements instead...
Game 3 and 4 are scheduled to be played on the 23rd of this month!