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I paint small metal and plastic figures and rarely get to play with them. But that is fine with me.

06 April 2015

And now for something completely different...

Sometime later this year I plan to run the 4th Chapter in my roleplay group's long running Barbarian rpg (Using the Pathfinder rules set). It all started with fellow group member Frank having a hankering to get in some Conan/Frazetta-esque type escapades for a few game sessions that turned into a campaign. We then played something else that escapes my memory and he ran Chapter 2 in the same setting, only with younger characters (Mine was the son of my original character.) in a modified version of the Pathfinder Kingmaker campaign. Once we finished off that part, then Gregg took the helm and swung the whole story away from the Kingmaker campaign and sent us into an equally exciting storyline with invading forces from the East and betrayals at the highest echelons of society.

Now in my own campaign, I intend to fast forward the storyline once more by 30 or so years and set it in a part of the Kingmaker map that had yet to be explored. For this, there will be many miniatures required (Because fights in rpg's this day and age are easier to keep track of that way) for npc's, bad guys and also the player characters (That I intend to pre-generate to keep them in line with my planned story.) and that means I get to make an earnest effort into chipping away at the unpainted mountain.

For starters, here are some Goblins and Hobgoblins. I'm not that much of a fan of the green-skin look to my Goblinoids, so I went with an older orange and brown (Respectively) colour for these.

Gob's in the front rank, Hob's in the rear. (Don't read too deeply into that)

Goblins are from an 1980's TSR Monster Tribes set put out for Advanced Dungeons and Dragons.

I tried to make all the fur look like it's the pelt from some sort of spotted predator.

The Hobgoblins are a mix of actual Hobgob's from the same boxed set and some 1987 Ral Partha (I think) Orcs. They were all similar in size so I felt they could all mix in quite easily.

To show they are from the same unit as the Goblins, these have the same Red shields with Crescent/Spot designs clumsily slapped on. Hashuuk the White Crescent is their boss and will feature in a later post.
Whilst I was working on the above, my son was doing his usual and working wonders with Fimo, creating this Plague Bearer to look like the old 80's/90's  style. :)

Also, yesterday I finally bashed out these two Ruins terrain pieces for my 15mm wargames!

Excuse the ugly burner things - these pics were taken late last night and the cooker hadn't been properly cleaned.

23 March 2015

Duel in the Desert Tournament AAR from 14th March

On Saturday, I attended the Norcal Flames of War Tournament Circuit March tourney at the Red Lion Hotel in Sacramento. The theme was "Duel in the Desert", 1650 point lists restricted to the North Africa book and any corresponding .pdf's. 

Ten players (Including the TO and his son.) attended and a fine day of gaming ensued. This was a strict red vs blue setup with 3 Italian, 2 German, 3 British and 2 American lists present. The TO allowed Mid War Monsters as well, though I think only his, his son's and one of the Italian lists featured any.

If you've been following my blog for the past 4 months, you might have noticed I've been painting Desert British units that I'd selected to fill out a particular list as follows:

I always loved the rousing story of El Alamein and this list has all sorts of elements that could (And would) have been present during the 2nd battle. Plus, there are so many different types of pieces to paint, I knew it was going to be a lot of fun hobby-wise too! Just for list-building's sake, there is pretty much almost everything one should require to deal with just about any threat I would expect to face in the 1942/3 North Africa theater. My only real fear were Tigers - my poor 6-pounders were really not up to the task, so that's why everyone and their brother got Sticky Bombs! (Not that I even used them once....) The only real weakness I can think of in this list is the small unit sizes meaning I'd have to be careful maneuvering about the board prior to assaults. Night Attack was the flavour of the day. 


My Game 1 as versus my nemesis, Richard Gagliasso and his Italian Bersaglieri in Counterattack. Four tournaments in a row now I've played Rich. I am in firm belief that he has magical dice manipulation powers, for every game we play my dice roll even more 1's and his own a veritable plethora of 6's. -__- Regardless, I set up well with two strong groupings of mobile assets each headed to an objective under the cover of darkness and was ready to assault almost on Turn One, but it doesn't matter how good plans are if you can't hit a damned thing when you shoot. So my assaults didn't go in as his defending troops were unpinned in buildings and my other group managed little more than managing to take out an Anti-Tank Gun platoon and severely maul (But not break) some allied German Grenadiers. 

2-5 to Richard. Not the best start, but on to game 2!

Richard's setup in his quarter of the table. 

Two Motor platoons armed with AT-Rifles and MG's, some cheeky Armoured Cars and a platoon of Crusaders never rolled so many ones together. 
After the first round was done (The Axis beat just about every Allied player I believe.), our armies were put out for display and for players to vote on for the Best Presentation Award.

A better look at Rich Gagliasso's Italian Bersaglieri. He said he painted them in the darker uniforms so he could use them in multiple eras of the war. 

The other half of Rich's Italians. So much stuff...

Wyn Robertson's US Tank Company. I believe Wyn was the only Allied player all day to actually win a game.

Dave Partak (The TO) played a British Tank Company, which must have been sucky as there was little Axis armour brought on the day and so the lack of High Explosive firepower to hurt infantry pretty much doomed him to a frustrating time I'm sure. Please note the platoon of 3 (!!) Tog2 Mid War Monster heavy tanks in black on the right!

Chris Hansen's Italians

Dave Ripperda's Desert Germans

Dave Partak's son played a British Infantry company...

... which also included a platoon of Mid War Monsters. This time, some Churchill 3" gun carriers - the black 3-tank platoon on the right.

Russ Moore brought his Italian Paratroops and also brought along a single Italian Mid War Monster, the P40! (Which is acutally not much of a "Monster" at all if you look at it's crappy stats.)

Kevin Spesart's US Infantry. I think I missed his 155mm artillery in this picture.

Densmol's Germans. None of it is Desert appropriate though. Lazy sod.

Game 2 had me face another player who I struggle to beat, Dave Ripperda in Hold the Line. Dave brought a German Infantry force with mobile Artillery including two Bisons (Which were bloody nasty.). I opted to Night Attack again in the hopes of swamping him with stuff before Day broke and he was stuck only being able to place one platoon on the board at the start of the game, (His Wespe artillery.) with two others being in ambush (Two large infantry platoons.). This game started a little better for me and my boys made good progress rolling toward his lines all mounted up in trucks with tank support. Unfortunately, he popped his ambush on turn one in a long line and my attack stalled, then Night turned to day and with so little terrain, my boys were munched. I did well enough to kill his Bisons and almost took out both his Wespes and an infantry platoon and land on an objective for a possible win, but in the end I again lost 2-5.

Dave's setup at the beginning of the game. If it weren't for Night Attack slowing down my movement, I would have been in his face and far tricker to  deal with  way earlier. 

Spearhead and Recce moves gets my infantry and Recon too far ahead of my tanks, which proved rather silly of me.

Suddenly, out of nowhere all these bloody Krauts spring out of the sand in a long line. 

With Anti Tank guns in support that made tank assaults pretty tricky.

Day comes about and I drop smoke to help keep my Kingforce Churchills safe as they try to get close enough to assault the infantry line.

Best moment in the whole tournament for me was when Dave's Stukas are called in first turn to try and bomb the slow tank column. Dave rolled for 3 planes too, so I had to try to roll my own Air to try and intercept. I needed to roll a 6 for my RAF Hurricanes to force off his divebombers. And I got it. We set up this fun picture to celebrate!

Burning tanks everywhere.....

These German troops know how to tow the line. I did manage to get an assault off, but in the end, Dave just broke them off to keep them alive and on top of the objective for the win.

My last game was against Densmol in Encounter. By this time though I was downspirited after two failed attacks and so declined to Night Attack a third time and instead chose to defend against his German Grenadiers (And TWO Tiger 1E tanks!). Things were actually going pretty well and my plan, including dealing with those Tigers was pretty good. That is, until all of my tanks, showed they were bloody crap and couldn't even run over a Nebelwerer rocket artillery emplacement... My planes came in almost every turn, but failed to destroy even one target. I tried hard in this game but couldn't even earn myself a point and lost 1-6. Bit of a poo finish for me in the end - joint last place!

On the right my boys were defending a small compound, whilst my 6-pounder portees took long range pot-shots at German halftracks, whilst at the same time, doing their best to avoid the monstrous Tigers!

My tiny HQ mortar platoon were the most successful of my whole army this game, smoking Densmol's 8.8" Flak gun (Far end of the table with the yellow box around it) every turn so it couldn't target my tanks as they advanced up the flank.

Churchills ready to assault the Neb's with Crusaders as second wave.

88 somehow manages to bail a churchill which the Neb takes out in a counter-assault. The same exact turn of events happened when my Crusaders rolled in. 
After this, I stopped taking pictures and pretty much gave the game to Densmol. He ended up almost winning the whole thing, ending 2nd place Axis with Richard Gagliasso getting 1st place. Wyn Robertson got 1st place for Allies. Russ Moore won Best Sport and in the end my day was made all the better as I got the award for Best Presentation, which made all the blood, sleep and stress spent on the army I brought worthwhile in the end!

*I didn't include a picture of my own force as I want to showcase them in their own post with proper pictures and the remainder of the army painted up*

This post brought to you by... (Delish!)

16 March 2015

8th Army, 1st Motor Infantry platoon (Done!)

This is the final platoon I was able to complete for Saturday's (March 14th) tournament at ConQuest Sac. (A tournament AAR with pictures [shock... horror] will follow in my next post.)

I also managed to get their truck transports done but neglected to photo them before they were packed away for the tourney.

The basing was done in the same format as my previous desert stands, Liquitex Sand Effect Medium, then a coat of Vallejo Middlestone and a heavy drybrush of GW Bleached Bone (Not sure what it's called now in the newer paint range) over the top of that. I also superglued the odd Silfor tuft to add some more to the visual appeal. From a trip that I took with family to Egypt back in the 90's, I noticed that the sand in the Sahara was a LOT brighter in colour than most photos show. Now, this is probably more due to how bright the sunlight is out there, but I felt a less-yellowy sand colour was better and contrasted all the better also with the darker uniforms of the models.

The platoon all arrayed, minus it's 2" Mortar team, that I didn't take in my list. I'll get to it at a later date.
I tried to make each base as interesting as possible and also not double up on sculpts. It worked out... okay.
Platoon Command stand - The one complaint I have about the Battlefront 8th Army range is that there is only ONE NCO pose to use! This has made modelling a little bit boring for my command stands throughout. I did add a Bren Gun trooper as all non-Anti-Tank-Rifle stands in Motor Platoons are MG teams.

Again, I painstakingly tried to freehand the Unit markings on the backs of the bases for easier identification. The solitary red stripe is to show that this is 1st platoon. The second platoon (That I did NOT get painted in time for the tournament.) will have two stripes.

First MG section. Not much to describe here - 5 Tommies advancing through the desert.

The three Boys Anti-Tank Rifle teams. Again, only the single AT rifle pose, but I think I mitigated it's boring-ness somewhat through placement on the bases and pairing with regular riflemen. 

Second MG Section. I had bought a while back the 8th Army Casualties pack from Battlefront. These are really well sculpted with crisp detail that I only wish the regular troops could show. 

Chap at the back is holding his hand out in what I imagine to be a "How can you run on, when Tom and Percy are bleein' in the sand!?" expression.

Third MG Section. I Put a LOT more work into this base, wanting to break up the desert monotony and also adding another casualty fig in an "action-pose".

The 2-pounder AT Gun was something from my Bits box that I got in an Ebay lot ages ago. It was covered in glue and so I had no idea how to use it. Well, the desert areas were littered with destroyed and discarded vehicles and guns from all the running battles in North Africa, so I felt it would make a cool piece for the section to be running past, all rusted and burnt out. 

Top view shows it off all the better I think.
Like I said, after these I went to work on their truck transport section. They look almost exactly the same as the two I painted for my HQ mortars (As seen HERE), so I'll not do a post on them specifically. After I got those finished, I then started cutting off all the remaining infantry figures off their lollipop sticks and glued them on bases so I at least could play with them in the tournament. Of course, being stupidly tired from severe lack of sleep (Trying to get all this stuff painted in time for the tournament.) and so not all that coordinated, I managed to embed my exacto knife deep into my finger. Blood welled up and even got into my then curing Sand medium! So this project really does had my blood mixed right in there.


Next up - my AAR for the tournament that I actually remembered to take pics from!