Some things:

My photo
I paint small metal and plastic figures and rarely get to play with them. But that is fine with me.
Showing posts with label Daemonhost. Show all posts
Showing posts with label Daemonhost. Show all posts

06 May 2012

He Ain't Heavy

Brother Thelonius - a kindly looking, bearded man of enormous proportions for his species (He is about 6'8" and weighs nigh on 400lbs) is the keeper of the Emperor's word within the Countess' Cell. Beneath that portly jovial exterior is a soul dark and bitter for all the evils it has had to withstand and destroy. One minute a kindly blessing for the lowly servants of the Imperium, the next burning those same souls for fear of their being tainted by those unspeakable horrors who none speak of in his presence.

(I've been dealing with a lot of real life pish tosh of late, hence the lack of posts - so much easier to just read everyone else's blogs during moments like that. Anyhow - This one had a load of detail to get creative with colour-wise. A little frustrating to be honest. Tried my hand at the black and yellow striping on his chainsword, my first attempt, looks okay for that I think. I tried to show a little of the "deranged zealot" about this fellow also by painting one eye open, the other closed. Not sure I've conveyed what I'm on about though... My editing program is rubbish, so please forgive the washed out colours - looks far better in person.)








A small bonus to this post - I've bee working a little more on this Xenos chap. Has been lots of fun to paint and I am excited as he's almost done. 



07 April 2012

Test Run

No pics. No pics.

Instead, some small paragraphs to detail that last night was the first properjob testrun of the game. Had four of my Friday Night Gamers group come over so they could get to try out the rules set and get an idea of what their teams can do. It also allowed me to get a better grip on the rules as far as GM'ing the show went.

Needless to say it went really well. Slow, of course (2am finish....) and we really didn't finish the game, but it seemed everyone had fun and I did too. I had forgotten just how deadly the Necromunda rules were! (Prime example being an Ogryn being taken out of the game by one burst from a Heavy Bolter or some such, or a plasma pistol one-shotting a Cultist.) All this effort painting mini's and the cahracters are liable to be defunct after their first proper game!

There were a few things I think I'll change as far as the rules. I don't like the phases, or at least being so strict with them. A fighter should be able to walk a little take a shot and use of the rest of his move, or shoot then move. It'll add more tactical options for the players. I also think Close combat needs tweaking somehow... The Nurgle Magos was stuck in combat with an Interrogator for 3 rounds. 3... long... rounds.

I also now need to get on with making scenerey - namely multi-level scenery. Whilst the few sniping spots I had were muchly abused, there seriously needed to be more to offer more options for the teams than pretty much two levels to play on - on the little scenery I have or off it on the table top.

Anyway, hopefully this weekend will see me completeing the Nurgle Big Mutie and then it's on to the Inquisition forces. Very exciting stuff!

All in all, I'm glad I started this project. So far, it's proven rewarding and confidence boosting where my painting and modelling abilitied are concerned. I also like to see my display cabinet getting it's shelves filled up, meaning I'm getting a LOT more done these days. Now if only I didn't have to also try to fit in my Plague Marines, my Raven Guard and my mate's Malifaux projects into the limited time I have to paint! (Not to mention the NEW commission job I recently took on.... my 1st Grey Knight in 15 years.)

*O and lastly, I had a forum-mate ninja me that amazing new Forge World Enforcer and Cyber Mastiff from their recent 1st April open day thing. I can't wait to get that and somehow fit it into this game. *

02 April 2012

Unfettered

Brother Thelonius was a preacher of the Imperial Way, spreading the good word amongst the scattered slums of Hive Grunthius on the planet Budorfin XII. The multitude welcomed him, trusted him and he never found himself wanting for a roof over his head or bite to eat as he made his journeys. Some how though, like many who traverse the toxic wastes, Thelonius succumbed to a fearful disease one trip between settlements. With legions sprouting over his body and black liquids seeping from his orifices the sickness swiftly spread from without to within and his brain itself turned to rot. With a final wish to die and pass to the Emperor's bosom, the preacher waited for inevitable death.... only to be denied. The pox stricken upon him had been a gift of a lesser daemon of Nurgle and with it, a greater personality of that most gross Father settled into his mind. It was with great sense of release that the daemon G'Mukum took the human's body and delivered him over to the Nurgle Coven to act as vanguard in their magos' machinations against the Imperium!
(This fig pretty much painted itself once I settled on a paint scheme. Really like his face and belly. Apologies for the shite connection between wing and back, the soft plastic of the wings proved harder than one first imagined to pin and manipulate.)






And a shot of the lovely extra belly mouth. Quite the change from your usual Imperial chained up host, eh?